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Futuristic Road Design

This was a futuristic styled road I designed. I wanted to play around with geometric shapes, and create something that you would see in a sci-fi setting. I used Substance Painter to texture the model and rendered it with Arnold. The polycount is overkill for something this low poly.

Side view of the model.

Side view of the model.

Top down view

Top down view

Wireframe Mesh

Wireframe Mesh